The working line and running tasks

While Claude works, a line above the composer says so. After a turn, Claude Code can keep work going in the background, and a chip in the composer bar counts it.

The working line

The line works like Claude Code’s terminal spinner: ✻ Noodling… 42s · 3.1k tokens · Esc to stop.

  • The glyph twinkles through · ✢ ✳ ✶ ✻ ✽ and back, in the accent color.
  • The verb is picked at random and changes every 8 seconds, never to the same one twice in a row.
  • After the verb come how long the turn has run, the tokens it has used so far, and the Stop shortcut as you have it set.

What Claude is doing

While one of Claude’s own tools runs, the verb gives way to what the tool is doing, and comes back afterward:

  • Running dotnet test…, Reading TabView.axaml…, Editing App.cs…, Searching for TODO…, Fetching code.claude.com…, Using create_issue (github)…
  • When several run at once, the newest: Reading b.cs and 2 more…. A fan-out says Running 3 agents….
  • A subagent’s own calls show on the agent map, not here.
  • Hover the line to see the running calls in full, one per line.

When it shows

From the start of a turn to its end. It hides while a permission prompt, question or plan is waiting for you, and the turn’s time keeps counting meanwhile. It only animates while its tab is on screen, whether selected or one of the tabs side by side. A tab working in the background keeps counting its turn without waking the window, and catches up when you look.

Your own verbs

Claude Code’s documented spinnerVerbs setting changes the list of verbs: "append" adds yours, and "replace" shows only yours (an empty list keeps the built-in ones). Claudette reads it from the tab’s .claude/settings.local.json, then .claude/settings.json, then your settings.json in Claude Code’s folder. The first file that sets it wins. See Claude Code’s settings documentation.

Running tasks

Claude Code keeps some work going after a turn ends, and counts it (1 running task). Claudette does too. This is what counts:

  • a shell command started with run_in_background, or moved to the background later;
  • a Monitor watch;
  • a remote agent or a workflow.

A command or subagent running in the foreground is part of the turn, and Claude Code’s own housekeeping isn’t counted. Background subagents are counted by the Agents button, not here (The agent map).

The chip

While tasks run, the composer bar shows a pulsing dot and 1 running task or 3 running tasks, next to Agents. It is hidden when there are none. Click it for the list, oldest first. Each task has:

  • an icon for its kind, its description or command, and its kind under it (Shell command, Monitor, Remote agent, Workflow, Task);
  • how long it has been running, ticking each second while the list is open;
  • Stop, after a confirmation. The task stays in the list until Claude Code says it ended, and Claude is told it was stopped.

Click a task to go to the card of the call that started it, opened. Hover it for the command in full.

When the tab’s claude exits or restarts, its tasks go with it and the count clears.

Elsewhere

After the turn is over, the tab’s row in the sidebar counts every kind of background work, subagents too, since nothing else on the row says work goes on. Its tooltip tells them apart (1 agent and 2 tasks still running). The tab’s info card has a Running tasks row. The Processes page’s Stop finds a process’s task the same way.

Settings

Setting Default Where
Show fun words On Settings → Conversation → While Claude works
Show what Claude is doing On Settings → Conversation → While Claude works
Motion Follow the system Settings → Appearance

With Show fun words off, the line says Working…. With Show what Claude is doing off, the verb stays and the tool’s name doesn’t replace it. Motion can stop the twinkling glyph and the pulsing dot (Accessibility).

Shortcuts

Action Shortcut
Stop Claude Esc

See also


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Claude and Claude Code are trademarks of Anthropic, PBC. Godot and the Godot logo are trademarks of the Godot Foundation; the logo is by Andrea Calabró, under CC BY 4.0. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. Unreal®, Unreal Engine®, and the Unreal Engine® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Other brands or product names are the trademarks of their respective owners. The logo is used with Epic's permission. Perforce, P4V and the Perforce logo are trademarks of Perforce Software, Inc. or one of its affiliates; the logo is used with Perforce's permission. Claudette isn't sponsored by, affiliated with or endorsed by any of them. Other names are trademarks of their owners.

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