Project files

Each project’s folder group can have a Project Files tab: a tree of the project’s folders and files, the files you open in tabs of their own, and Claude’s changes marked where they are in the code. It’s there for reading what Claude wrote, or fixing a line of it, without leaving the conversation. This chapter covers opening the tab, the explorer, finding files, the file tabs, editing, reading a Markdown file rendered, saving, how Claude’s changes show, and how a file named in a reply opens here.

It’s an editor, not an IDE: it has no completion, errors, debugging, building or source control.


In this chapter


Back to top

Claudette is made by dotBunny under the MIT license. Privacy policy

Claude and Claude Code are trademarks of Anthropic, PBC. Godot and the Godot logo are trademarks of the Godot Foundation; the logo is by Andrea Calabró, under CC BY 4.0. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. Unreal®, Unreal Engine®, and the Unreal Engine® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Other brands or product names are the trademarks of their respective owners. The logo is used with Epic's permission. Perforce, P4V and the Perforce logo are trademarks of Perforce Software, Inc. or one of its affiliates; the logo is used with Perforce's permission. Claudette isn't sponsored by, affiliated with or endorsed by any of them. Other names are trademarks of their owners.

This site uses Just the Docs, a documentation theme for Jekyll.