Project tools
A tab can do things for the project in its folder: launch the editor, build, generate project files, open the solution, run your own commands, open your own links. This chapter covers the project’s icon on its group’s row in the sidebar and its menu, the runs and the Project page, what Claudette knows about Unreal Engine, Unity and Godot projects, their editors’ logs under the tab, the actions and links you add yourself, and keeping Perforce logins fresh.
In this chapter
- Using project toolsA tab can do things for the project in its folder: launch the editor, generate project files, build, open the solution.
- Unreal EngineAn Unreal Engine project gets a row with its name and engine, and actions to launch the editor, generate project files and build.
- UnityA Unity project gets a row with its name and editor version, and actions to open the editor and build.
- GodotA Godot project gets a row with its name and version, and actions to open the editor and run the game.
- Editor logsWhile the project's editor runs, its log is a row under the tab, read as it's written, and it stays after the editor closes.
- Actions and linksA folder's own commands and web links in the project's menu: run the tests, start a server, open the issue board.
- PerforceIn a Perforce workspace, Claude runs p4 commands through its Bash tool.