Names, marks and pins

Three small things set a tab apart in the sidebar: its name, an icon of your own (a mark), and whether it’s pinned.

How a tab is named

A new tab shows its folder’s name. After your first message, Claude Code gives the session a short title, the same kind of name it shows as a terminal tab title, and the tab takes it. Claude Code’s title never replaces a name you chose.

Renaming a tab

  1. Double-click the tab’s row, or right-click it and choose Rename.
  2. Type the new name.
  3. Press Enter to save it. Esc leaves the name as it was. Clicking elsewhere saves it.

To go back to the automatic name, choose Reset name in the tab’s menu, which shows while the tab has a name of yours. Saving the name box empty, or with the automatic name, does the same.

A copy of a tab (Duplicate tab) doesn’t take your name.

The name in Claude Code

Other Claude Code sessions message a session by its name, and claude --resume <name> in a terminal finds it. With Settings → Claude Code → Name each tab’s session in Claude Code after the tab on, the tab’s name, yours or the generated one, is the session’s name there too. It follows a rename, and it’s on by default for a new install. A settings file saved by an earlier version keeps the choice it had.

Without it, Claude Code names a session after its folder with two characters added (claudette-3f), so every tab in a folder looks alike to the others’ Claude.

If another session already has a tab’s name, Claude Code adds to it. The info card’s Reached as row shows the name other sessions use. See Reaching other sessions.

Marks

A mark is a small icon of your own on a tab, meaning whatever you want it to. Claudette gives it no meaning.

  1. Right-click the tab and open Mark ▸.
  2. Pick one: Check, Cross, Question mark, Star, Flag or Pause.

The mark shows under the tab’s status icon, level with the second line: a green check, a red cross, an amber question mark, a gold star, a flag in the accent color and a muted pause sign. Hover it for its name.

The menu ticks the tab’s mark, and picking it again takes it off. Clear mark, in the menu while the tab has one, does the same.

A mark belongs to the session. It’s saved with the tab, so it comes back after a restart, and for a tab that syncs it goes to your other machines. History shows it before the session’s title, and opening the session brings it back. A copy of a tab starts without the mark, and after /clear the tab keeps it.

The reviewed icon

While every file Claude changed in the session is ticked as reviewed, the row shows a reviewed icon in the mark’s place: a green disc with a check cut out of it. Its tip says so, with the mark it covers (All changed files reviewed · Marked with a star).

It isn’t a mark, and it isn’t in the menu. The tab’s own mark stays as it was and shows again as soon as a file isn’t reviewed, when Claude changes one or you untick one. On the rail, it shows in the mark’s corner. History shows only the mark. See Reviewed files.

Pinning a tab

Pin a tab you want back every time Claudette starts.

  1. Right-click the tab and choose Pin tab.
  2. To undo it, choose Unpin tab in the same place.

A pinned tab shows a pin icon and sits at the start of its folder group. It comes back at every launch and resumes its session. Close group and Close other tabs leave it open. Closing it asks first, and unpins it. See Closing and restoring.

Settings

  • Settings → Claude Code → Name each tab’s session in Claude Code after the tab: on by default for a new install.
  • Settings → General → Also restore unpinned tabs when Claudette starts, which decides whether tabs you haven’t pinned come back too. See Closing and restoring.

See also


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Claudette is made by dotBunny under the MIT license. Privacy policy

Claude and Claude Code are trademarks of Anthropic, PBC. Godot and the Godot logo are trademarks of the Godot Foundation; the logo is by Andrea Calabró, under CC BY 4.0. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. Unreal®, Unreal Engine®, and the Unreal Engine® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Other brands or product names are the trademarks of their respective owners. The logo is used with Epic's permission. Perforce, P4V and the Perforce logo are trademarks of Perforce Software, Inc. or one of its affiliates; the logo is used with Perforce's permission. Claudette isn't sponsored by, affiliated with or endorsed by any of them. Other names are trademarks of their owners.

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