About Claudette
New in the next release
About Claudette is a window of its own. It says which Claudette you have and where to find it on the web, who has contributed to it, whose names and logos it uses, and the open-source libraries, font and artwork it’s built with, each with its license. It opens over the window you opened it from, and Esc closes it.
Opening it
- About Claudette in the menu after the logo at the header’s left.
- About Claudette in Help, the question mark at the foot of Settings’ sidebar.
- On macOS, About Claudette in the app menu.
- About Claudette in the command palette (
Ctrl/Cmd+Shift+P).
Claudette
- The version, the same as at the foot of the Settings window’s sidebar, where a click copies the versions for a bug report (The version and Help).
- On the web: Website, Source code, Changelog and Privacy policy open in your browser.
- MIT License: Claudette is free and open source, made by dotBunny. License shows the license’s text under it.
Contributors
The people outside dotBunny whose work is in Claudette, each with a line on what they brought. GitHub opens their profile, and Pull requests their pull requests to Claudette. Claudette’s source is on GitHub, and pull requests are welcome.
Trademarks
Claudette names Claude Code, and the engines and tools it works with, to say what it works with. Each has a row with its owner’s notice: Claude and Claude Code, Godot and the Godot logo, Unity, Unreal, Unreal Engine and the Unreal Engine logo, and Perforce, P4V and the Perforce logo. Claudette is made by dotBunny, and isn’t sponsored by, affiliated with or endorsed by any of them.
Godot’s logo is the icon of Godot projects, on their page in Settings and as the project’s icon on its group’s row in the sidebar, and its whole logo, in color, is the title of Settings → Godot. Claudette uses it under the Godot Foundation’s trademark policy, and the logo itself is by Andrea Calabró, under CC BY 4.0. Unity has an icon Claudette draws for it.
Unreal Engine’s logo is the icon of Unreal Engine projects, on their page in Settings and as the project’s icon, and the title of Settings → Unreal Engine. Claudette shows it with Epic’s permission, in Epic’s black, or its white in a dark theme.
Perforce’s logo is on Settings → Perforce: its symbol beside the page’s name in the sidebar, and the whole logo as the page’s title. Claudette shows it with Perforce’s permission, only in Perforce’s own colors, whatever the style: in the sidebar, black (white in a dark theme) until you select the page.
Open-source licenses
The last section lists everything Claudette is built with that someone else made: each library it ships, the .NET runtime, Inter (the interface’s font) and Godot’s logo. Each row has the name and version, the license and whose it is.
- Website opens its project’s page.
- License shows the license’s text under the row. For a license that asks only for a link, such as the logo’s CC BY 4.0, it opens the license’s page instead.
- Notices, on some rows, shows the third-party notices it carries: the licenses of what it’s built from in turn.
The list is made from the libraries the copy you have was built with, so it matches your version.